Translating into other languages

A novella in several languages: the original language, language tabs in Dialogs, translating by hand or with the agent, a title and cover per language, what readers see.

The original language

The original language is the one you write in. A new novella has it “Not specified”, and you must pick it before publishing: without it the novella can’t be released, and readers who filter the catalogue by language find it by this setting.

While the novella has at least one translation, the original language is locked, with the hint “Remove the added translations first”.

  1. On the left, open the Novella tab, then Multilingual.
  2. In “Original language”, pick the language the text is written in. The same field is in the publish window, on the Language tab.

Add a language

The list has twenty languages — among them English, Ukrainian, Kazakh, Spanish, German, Turkish, Chinese, Japanese and Hindi. You can add as many as you like, except the original language itself. Each added language becomes a tab in Dialogs.

  1. In Novella → Multilingual, open “Add translation language” and pick a language.
  2. The language appears as a row above it: name, code and a “Translated 0 of N” counter.
  3. Open Dialogs: next to the original tab there’s now a language tab — “EN”, for example.

Translating by hand

A translation is written on the language tab in Dialogs. Instead of line cards it shows a list of the open chapter’s strings: at the top “Chapter name”, “Character names”, “Stats” and “Achievements”, below them node by node — the node title, the event question, lines, choice options, quick choices, notifications and titles.

Each field has a label — who speaks or what kind of text it is — and below it the original with its language code. While a field is empty, the original shows faintly inside: that’s exactly what a reader in this language will see.

Under each line is the voice for this language: “Record a voice-over” and “Generate”. Until it has its own voice-over, the reader hears the original one.

  1. Open Dialogs and pick a chapter.
  2. Click the language tab, for example “EN”.
  3. Type the translation into the field. There’s no Save button — the string is stored on its own.
  4. Changed your mind? Click the arrow to the right of the field, “Revert the translation (back to the original)”. Clearing the field does the same.
  5. Press Play: while a language tab is open, the scene plays in that language.

Translating with the AI agent

You don’t have to translate everything by hand. In Novella → Multilingual, the ✨ button in a language’s row prepares a request for the agent to translate that language, and the wide sparkles button under the list covers all added languages. On a language tab in Dialogs, ✨ at the end of the language strip asks for the open chapter only.

The button opens the agent panel with the request already in the input — send it. The agent finds the missing strings itself, translates only those and carries on to the end; the strings appear in Dialogs as it goes. The agent’s work costs credits, like any other.

Under the button are the translator notes, which the agent reads before it starts. In the first field write the tone, how characters address each other and what to leave untranslated; in the second, a glossary: one pair per line, “Орден Зари → Dawn Order”.

Title, description and cover

The novella’s catalogue card is translated too — in the publish window. The Publish button in the top bar opens it, and languages live on its Language tab.

  1. Click Publish and open the Language tab. It has “Original language” and “Novella languages” — you can add and remove languages right here.
  2. If there are several translations, pick a language by its code button.
  3. Type the Title and Description in that language — the original shows under each field. The description is up to 280 characters.
  4. Below is “Cover for this language”. You can upload or generate it; a generated cover carries the title in the translated language.

What the reader sees

A translation reaches readers with the next publish, like any edit. A novella in several languages gets a switch with codes on its page — RU, EN and so on; in the player the same choice is in the panel, on the Language row. The novella’s language doesn’t change the site’s interface language, and vice versa.

The reader opens in the language the reader picked. If they haven’t picked one, it’s their interface language when the novella has it, and the original language otherwise.

An untranslated string shows in the original language — the story never has blank spots.

Frequently asked questions

How do I remove a language? In Novella → Multilingual, click the bin in the language’s row — or the cross next to the language in the publish window, on the Language tab. You’ll be asked to confirm: all translated texts of that language are erased.

Where are the language tabs on a phone? In Dialogs they’re tucked away with the search: tap the magnifier icon above the timeline.

Are character names and chapter titles translated? Yes, they’re at the top of the list on the language tab. Achievement titles and descriptions are there too, in the Achievements block.

The agent did the translation, but you don’t like one string? Fix it by hand on the language tab: on its next run the agent translates only what’s missing.

How much does translation cost? By hand it’s free. The agent spends credits, as for any of its work.